Blender Git Commit Log
Git Commits -> Revision 2048fbd
Revision 2048fbd by Kévin Dietrich (subdivision_work) July 26, 2021, 19:57 (GMT) |
Use a compressed format for storing positions and normals. This replicates PosNorLoop from the draw code. |
Commit Details:
Full Hash: 2048fbd8eb22061f2129f268ebd1c338233d2df2
Parent Commit: 5a09e4b
Lines Changed: +77, -50
7 Modified Paths:
/source/blender/draw/intern/draw_cache_impl_subdivision.c (+20, -25) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_edge_fac_comp.glsl (+1, -1) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_lnor_comp.glsl (+1, -1) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_lib.glsl (+47, -12) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl (+1, -1) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl (+1, -1) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl (+6, -9) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_edge_fac_comp.glsl (+1, -1) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_lnor_comp.glsl (+1, -1) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_lib.glsl (+47, -12) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl (+1, -1) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl (+1, -1) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl (+6, -9) (Diff)