Blender Git Commit Log
Git Commits -> Revision 204ec89
Revision 204ec89 by Sergej Reich (master) January 25, 2013, 06:26 (GMT) |
rigidbody: Improve add/remove operators Now all add/remove operators for rigid body objects and constraints automatically add objects to the appropriate groups and create groups if they don't exist yet. This makes handling rigid bodies easier but doesn't take away functionality. If users want to handle groups manually they just need to create them before adding any objects. The previous behaviour was confusing and was even considered to be a bug since clicking on rigid body in the physics tab seemed to do nothing. |
Commit Details:
Full Hash: 204ec89bff751092f0ca97320456e49107b6e15f
SVN Revision: 54094
Parent Commit: 5c8a978
Lines Changed: +39, -63
5 Modified Paths:
/release/scripts/startup/bl_operators/rigidbody.py (+1, -1) (Diff)
/source/blender/editors/physics/physics_intern.h (+0, -1) (Diff)
/source/blender/editors/physics/physics_ops.c (+0, -1) (Diff)
/source/blender/editors/physics/rigidbody_constraint.c (+18, -46) (Diff)
/source/blender/editors/physics/rigidbody_object.c (+20, -14) (Diff)
/source/blender/editors/physics/physics_intern.h (+0, -1) (Diff)
/source/blender/editors/physics/physics_ops.c (+0, -1) (Diff)
/source/blender/editors/physics/rigidbody_constraint.c (+18, -46) (Diff)
/source/blender/editors/physics/rigidbody_object.c (+20, -14) (Diff)