Blender Git Commit Log

Git Commits -> Revision 20585a8

Revision 20585a8 by Brecht Van Lommel (master)
October 17, 2012, 13:32 (GMT)
Render: local light group option for materials, blender internal feature from
the render branch.

When a material is linked in and has a light group override, this can now use
a local group in the scene file, by replacing the linked light group with a
local group that has the same name. A use case might be controlling the specular
highlight on linked character's eyes per scene.

Patch from render branch by Pablo Vazquez.

Commit Details:

Full Hash: 20585a8b8dc50bc1a090f2d44066540839ee7303
SVN Revision: 51385
Parent Commit: d08b06f
Lines Changed: +18, -1

4 Modified Paths:

/release/scripts/startup/bl_ui/properties_material.py (+1, -0) (Diff)
/source/blender/blenkernel/intern/material.c (+10, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_material.c (+6, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021