Blender Git Commit Log

Git Commits -> Revision 209a2ed

Revision 209a2ed by Kent Mein (master)
November 25, 2002, 15:29 (GMT)


Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
[email protected]

Commit Details:

Full Hash: 209a2ede2cdeade0d543969e7b2ff62fee84b43e
SVN Revision: 126
Parent Commit: d0e346d
Lines Changed: +799, -146

212 Modified Paths:

/intern/SoundSystem/dummy/SND_DummyDevice.cpp (+4, -0) (Diff)
/intern/SoundSystem/fmod/SND_FmodDevice.cpp (+5, -1) (Diff)
/intern/SoundSystem/intern/SND_AudioDevice.cpp (+4, -1) (Diff)
/intern/SoundSystem/intern/SND_C-api.cpp (+4, -0) (Diff)
/intern/SoundSystem/intern/SND_CDObject.cpp (+3, -0) (Diff)
/intern/SoundSystem/intern/SND_DeviceManager.cpp (+4, -0) (Diff)
/intern/SoundSystem/intern/SND_IdObject.cpp (+4, -0) (Diff)
/intern/SoundSystem/intern/SND_Scene.cpp (+4, -0) (Diff)
/intern/SoundSystem/intern/SND_SoundListener.cpp (+4, -0) (Diff)
/intern/SoundSystem/intern/SND_SoundObject.cpp (+3, -1) (Diff)
/intern/SoundSystem/intern/SND_Utils.cpp (+4, -0) (Diff)
/intern/SoundSystem/intern/SND_WaveCache.cpp (+4, -0) (Diff)
/intern/SoundSystem/intern/SND_WaveSlot.cpp (+3, -2) (Diff)
/intern/SoundSystem/openal/pthread_cancel.cpp (+5, -0) (Diff)
/intern/SoundSystem/openal/SND_OpenALDevice.cpp (+4, -0) (Diff)
/source/blender/img/intern/IMG_Api.cpp (+3, -1) (Diff)
/source/blender/img/intern/IMG_BrushRGBA32.cpp (+3, -2) (Diff)
/source/blender/img/intern/IMG_CanvasRGBA32.cpp (+3, -1) (Diff)
/source/blender/img/intern/IMG_Line.cpp (+4, -0) (Diff)
/source/blender/img/intern/IMG_Pixmap.cpp (+4, -3) (Diff)
/source/blender/img/intern/IMG_PixmapRGBA32.cpp (+3, -1) (Diff)
/source/blender/img/intern/IMG_Rect.cpp (+3, -0) (Diff)
/source/blender/render/intern/source/RE_basicShadowBuffer.cpp (+5, -2) (Diff)
/source/blender/render/intern/source/RE_DummyShadowBuffer.cpp (+5, -3) (Diff)
/source/blender/render/intern/source/shadowBuffer.cpp (+4, -2) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+4, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp (+3, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp (+3, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp (+5, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp (+3, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp (+3, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp (+4, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+4, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp (+3, -0) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.cpp (+4, -1) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+5, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_SkinMeshObject.cpp (+4, -0) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp (+4, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+4, -0) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+4, -0) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.cpp (+4, -1) (Diff)
/source/gameengine/Converter/KX_ConvertProperties.cpp (+3, -0) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+4, -0) (Diff)
/source/gameengine/Converter/KX_IpoConvert.cpp (+4, -0) (Diff)
/source/gameengine/Expressions/BoolValue.cpp (+4, -3) (Diff)
/source/gameengine/Expressions/ConstExpr.cpp (+3, -3) (Diff)
/source/gameengine/Expressions/EmptyValue.cpp (+3, -3) (Diff)
/source/gameengine/Expressions/ErrorValue.cpp (+4, -6) (Diff)
/source/gameengine/Expressions/Expression.cpp (+4, -3) (Diff)
/source/gameengine/Expressions/EXP_C-Api.cpp (+3, -0) (Diff)
/source/gameengine/Expressions/FloatValue.cpp (+3, -3) (Diff)
/source/gameengine/Expressions/IdentifierExpr.cpp (+4, -1) (Diff)
/source/gameengine/Expressions/IfExpr.cpp (+4, -1) (Diff)
/source/gameengine/Expressions/InputParser.cpp (+4, -0) (Diff)
/source/gameengine/Expressions/IntValue.cpp (+5, -3) (Diff)
/source/gameengine/Expressions/KX_HashedPtr.cpp (+4, -1) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+5, -2) (Diff)
/source/gameengine/Expressions/Operator1Expr.cpp (+5, -1) (Diff)
/source/gameengine/Expressions/Operator2Expr.cpp (+5, -3) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+4, -0) (Diff)
/source/gameengine/Expressions/StringValue.cpp (+3, -2) (Diff)
/source/gameengine/Expressions/Value.cpp (+3, -2) (Diff)
/source/gameengine/Expressions/VectorValue.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp (+4, -2) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_EventManager.cpp (+3, -2) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.cpp (+5, -2) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.cpp (+3, -0) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+4, -1) (Diff)
/source/gameengine/GameLogic/SCA_IInputDevice.cpp (+3, -2) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+5, -2) (Diff)
/source/gameengine/GameLogic/SCA_IScene.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+4, -2) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardManager.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.cpp (+4, -2) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_ORController.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+4, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+3, -0) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomEventManager.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.cpp (+4, -0) (Diff)
/source/gameengine/GamePlayer/common/bmfont.cpp (+4, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.cpp (+4, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_Engine.cpp (+5, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp (+3, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp (+3, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp (+4, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawImage.cpp (+4, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp (+3, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp (+3, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+3, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_System.cpp (+4, -1) (Diff)
/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp (+4, -1) (Diff)
/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp (+4, -0) (Diff)
/source/gameengine/GamePlayer/common/unix/GPU_System.cpp (+3, -1) (Diff)
/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp (+4, -0) (Diff)
/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp (+3, -0) (Diff)
/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp (+3, -0) (Diff)
/source/gameengine/GamePlayer/common/windows/GPW_System.cpp (+3, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+4, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp (+3, -2) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+4, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp (+3, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_System.cpp (+3, -2) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp (+3, -2) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.cpp (+5, -1) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_EmptyObject.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_IPhysicsController.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_IPO_SGController.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_LightIpoSGController.cpp (+3, -2) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_MotionState.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+4, -6) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_OdePhysicsController.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PositionInterpolator.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+5, -1) (Diff)
/source/gameengine/Ketsji/KX_RayEventManager.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_TimeLogger.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_WorldInfo.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_WorldIpoController.cpp (+4, -1) (Diff)
/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp (+4, -0) (Diff)
/source/gameengine/Network/NG_NetworkMessage.cpp (+4, -0) (Diff)
/source/gameengine/Network/NG_NetworkObject.cpp (+4, -0) (Diff)
/source/gameengine/Network/NG_NetworkScene.cpp (+4, -0) (Diff)
/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp (+4, -0) (Diff)
/source/gameengine/Physics/BlOde/OdePhysicsController.cpp (+4, -0) (Diff)
/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp (+3, -0) (Diff)
/source/gameengine/Physics/common/PHY_IMotionState.cpp (+4, -0) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsController.cpp (+3, -0) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp (+4, -0) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp (+3, -1) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp (+4, -0) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp (+4, -0) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp (+4, -0) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp (+4, -0) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp (+4, -0) (Diff)
/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp (+3, -0) (Diff)
/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp (+3, -0) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+3, -0) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.cpp (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp (+3, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.cpp (+3, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.cpp (+4, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+4, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+4, -3) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.cpp (+4, -0) (Diff)
/source/gameengine/Rasterizer/RAS_texmatrix.cpp (+3, -2) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+3, -0) (Diff)
/source/gameengine/SceneGraph/SG_Controller.cpp (+3, -0) (Diff)
/source/gameengine/SceneGraph/SG_IObject.cpp (+4, -1) (Diff)
/source/gameengine/SceneGraph/SG_Node.cpp (+4, -2) (Diff)
/source/gameengine/SceneGraph/SG_Spatial.cpp (+4, -0) (Diff)
/source/kernel/gen_system/GEN_HashedPtr.cpp (+4, -0) (Diff)
/source/kernel/gen_system/GEN_Matrix4x4.cpp (+3, -1) (Diff)
/source/kernel/gen_system/SYS_SingletonSystem.cpp (+4, -0) (Diff)
/source/kernel/gen_system/SYS_System.cpp (+4, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021