Blender Git Commit Log
Git Commits -> Revision 209c5ce
Revision 209c5ce by Brecht Van Lommel (master) April 9, 2018, 09:21 (GMT) |
Freestyle: use depsgraph to get geometry, instead of Blender Internal. Some of the code is simpler because we use Blender's triangulation directly instead of dealing with quads. Also some progress printing code was removed because the depsgraph can not tell us the number of objects ahead of time. Differential Revision: https://developer.blender.org/D3127 |
Commit Details:
Full Hash: 209c5cebb06abc06f7afd6b70298cf14a7138b64
Parent Commit: cf4041e
Lines Changed: +212, -207
5 Modified Paths:
/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp (+169, -202) (Diff)
/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h (+12, -2) (Diff)
/source/blender/render/extern/include/RE_pipeline.h (+3, -0) (Diff)
/source/blender/render/intern/source/convertblender.c (+27, -0) (Diff)
/source/blender/render/intern/source/pipeline.c (+1, -3) (Diff)
/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h (+12, -2) (Diff)
/source/blender/render/extern/include/RE_pipeline.h (+3, -0) (Diff)
/source/blender/render/intern/source/convertblender.c (+27, -0) (Diff)
/source/blender/render/intern/source/pipeline.c (+1, -3) (Diff)