Blender Git Commit Log

Git Commits -> Revision 20e6dc7

Revision 20e6dc7 by Ton Roosendaal (master)
November 21, 2006, 15:52 (GMT)
Bugfix, own collection:

Random seeding is still not perfect in render, especially lack of good
thread support still.

- VectorBlur node was calling seed for each exec, causing other nodes to
get fixed random too.
- added seed in non-OSA main loop for render
- use BLI_srandom, is better than BLI_srand

Commit Details:

Full Hash: 20e6dc7f57fabe5076ba67b2ca5ab94a9ab5772c
SVN Revision: 9011
Parent Commit: 9f9d99e
Lines Changed: +20, -9

5 Modified Paths:

/source/blender/blenkernel/intern/node.c (+2, -2) (Diff)
/source/blender/blenlib/intern/rand.c (+3, -0) (Diff)
/source/blender/render/intern/source/pipeline.c (+1, -1) (Diff)
/source/blender/render/intern/source/rendercore.c (+7, -3) (Diff)
/source/blender/render/intern/source/zbuf.c (+7, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021