Blender Git Commit Log
Git Commits -> Revision 20fa91b
Revision 20fa91b by Clément Fukhaut (pbr-viewport) July 5, 2016, 21:56 (GMT) |
Early Hi-Z raytrace implementation (not functional yet) |
Commit Details:
Full Hash: 20fa91bd47967dc525f69573a353694aad05f9b7
Parent Commit: ddfae3d
Lines Changed: +107, -63
4 Modified Paths:
/source/blender/gpu/intern/gpu_pbr.c (+0, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_ambient_occlusion.glsl (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glossy.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+103, -58) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_ambient_occlusion.glsl (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glossy.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+103, -58) (Diff)