Blender Git Commit Log
Git Commits -> Revision 21d4a88
Revision 21d4a88 by James Partsafas (master) August 23, 2021, 14:27 (GMT) |
Fix T88107: rename Convertor to Converter nodes to correct spelling Differential Revision: https://developer.blender.org/D11198 |
Commit Details:
Full Hash: 21d4a888b80235470cf95ad775fb4a6308bc5de0
Parent Commit: cd118c5
Committed By: Brecht Van Lommel
Lines Changed: +48, -48
37 Modified Paths:
/source/blender/blenkernel/BKE_node.h (+1, -1) (Diff)
/source/blender/editors/include/UI_resources.h (+1, -1) (Diff)
/source/blender/editors/interface/resources.c (+1, -1) (Diff)
/source/blender/editors/space_node/node_draw.cc (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_idMask.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_math.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_premulkey.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_setalpha.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_switchview.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_valToRgb.c (+2, -2) (Diff)
/source/blender/nodes/composite/node_composite_tree.c (+1, -1) (Diff)
/source/blender/nodes/function/nodes/node_fn_boolean_math.cc (+1, -1) (Diff)
/source/blender/nodes/function/nodes/node_fn_float_compare.cc (+1, -1) (Diff)
/source/blender/nodes/function/nodes/node_fn_float_to_int.cc (+1, -1) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_switch.cc (+1, -1) (Diff)
/source/blender/nodes/geometry/node_geometry_tree.cc (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_blackbody.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_clamp.cc (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_map_range.cc (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.cc (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_squeeze.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_wavelength.c (+1, -1) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_distance.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_math.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToNor.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToRgb.c (+2, -2) (Diff)
/source/blender/nodes/texture/node_texture_tree.c (+1, -1) (Diff)
/source/blender/editors/include/UI_resources.h (+1, -1) (Diff)
/source/blender/editors/interface/resources.c (+1, -1) (Diff)
/source/blender/editors/space_node/node_draw.cc (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_idMask.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_math.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_premulkey.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_setalpha.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_switchview.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_valToRgb.c (+2, -2) (Diff)
/source/blender/nodes/composite/node_composite_tree.c (+1, -1) (Diff)
/source/blender/nodes/function/nodes/node_fn_boolean_math.cc (+1, -1) (Diff)
/source/blender/nodes/function/nodes/node_fn_float_compare.cc (+1, -1) (Diff)
/source/blender/nodes/function/nodes/node_fn_float_to_int.cc (+1, -1) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_switch.cc (+1, -1) (Diff)
/source/blender/nodes/geometry/node_geometry_tree.cc (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_blackbody.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_clamp.cc (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_map_range.cc (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.cc (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_squeeze.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_wavelength.c (+1, -1) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_distance.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_math.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToNor.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToRgb.c (+2, -2) (Diff)
/source/blender/nodes/texture/node_texture_tree.c (+1, -1) (Diff)