Blender Git Commit Log
Git Commits -> Revision 220e2f0
Revision 220e2f0 by Roel Spruit (master) January 21, 2004, 21:45 (GMT) |
New loopcut version. much praise goes to Johnny Matthews who implemented precision cutting. new features: - after choosing a loop to cut you go into a second mode that lets you choose where exactly on the edge you want to cut. the placement is in percentages, so 0% is one side of the edge, and 100% is the other side. - holding CTRL snaps the placement to whole percentages. 1.00 instead of the standard 0.01 of a percentage. - Pressing S while you place the cut turns on Smooth-subdivide for the cut (or as I like to call it: Loopcutsubdividesmooth :) - the percentages and the ON/OFF for smooth cut can be seen in the view3D header. fixes: - loop takes into account hidden vertices, this solves bug #895. - Cutpreviews are drawn correctly for triangular faces. - renamed the function from loop -> loopoperations. I'm sure someone has a problem with the new name too, but BLAH! :D - the parameters for the function are defines. loopoperations(LOOP_CUT) cuts, and loopoperation(LOOP_SELECT) selects (duh). this is changes in all the places the function gets called. if people find new bugs, feel free to yell! :) Roel |
Commit Details:
Full Hash: 220e2f0c25fbe02d10257a13e6781be35b10c8d0
SVN Revision: 1978
Parent Commit: 83fc173
Lines Changed: +587, -134