Blender Git Commit Log

Git Commits -> Revision 2250834

Revision 2250834 by Mike Erwin (GPU_data_request)
March 29, 2015, 06:04 (GMT)
use glDrawRangeElements for camera

glDrawElements has no way to say how much data from the vertex array is
needed, so use the Range variant instead.

glDrawArrays already has this range info.

Commit Details:

Full Hash: 2250834b406b53de34558c9454407fcb20287568
Parent Commit: d119166
Lines Changed: +1, -1

1 Modified Path:

/source/blender/editors/space_view3d/drawobject.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021