Blender Git Commit Log
Git Commits -> Revision 2260a7d
Revision 2260a7d by Sergej Reich (master) December 26, 2013, 17:38 (GMT) |
Rigidbody: Add option to choose mesh source for collision shapes The options are: Base: Base mesh Deform: shape keys and deform modifiers Final: All deformations and modifiers It would be nice to have a way of specifying where exactly in the modifier stack the collision shape is generated. However this is not staight forward since the rigid body simulation is not part of the modifier system and would require hacks to make it work. |
Commit Details:
Full Hash: 2260a7dbc0b6150489832dd94160512d1760fb00
Parent Commit: 55397c6
Lines Changed: +64, -9