Blender Git Commit Log

Git Commits -> Revision 2260a7d

Revision 2260a7d by Sergej Reich (master)
December 26, 2013, 17:38 (GMT)
Rigidbody: Add option to choose mesh source for collision shapes

The options are:
Base: Base mesh
Deform: shape keys and deform modifiers
Final: All deformations and modifiers

It would be nice to have a way of specifying where exactly in the
modifier stack the collision shape is generated. However this is not
staight forward since the rigid body simulation is not part of the
modifier system and would require hacks to make it work.

Commit Details:

Full Hash: 2260a7dbc0b6150489832dd94160512d1760fb00
Parent Commit: 55397c6
Lines Changed: +64, -9

4 Modified Paths:

/release/scripts/startup/bl_ui/properties_physics_rigidbody.py (+3, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+36, -8) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+11, -1) (Diff)
/source/blender/makesrna/intern/rna_rigidbody.c (+14, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021