Blender Git Commit Log

Git Commits -> Revision 23171c9

Revision 23171c9 by Lukas Toenne
November 18, 2014, 09:30 (GMT)
Fix for applying the bending randomness factor.

A stupid hack is needed here, changing the way the factor is applied to
angular bending springs. In cloth sim the bending factor of individual
springs is applied as a mix value between the bending stiffness and a
max value, but this max value isn't even used in hair sim so that
approach becomes useless.

Commit Details:

Full Hash: 23171c960bf92160272a46b7deef057cfbd5ad95
Parent Commit: 1e4c449
Lines Changed: +7, -3

3 Modified Paths:

/source/blender/blenkernel/intern/particle_system.c (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_particle.c (+1, -1) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+5, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021