Blender Git Commit Log
Git Commits -> Revision 23171c9
Revision 23171c9 by Lukas Toenne November 18, 2014, 09:30 (GMT) |
Fix for applying the bending randomness factor. A stupid hack is needed here, changing the way the factor is applied to angular bending springs. In cloth sim the bending factor of individual springs is applied as a mix value between the bending stiffness and a max value, but this max value isn't even used in hair sim so that approach becomes useless. |
Commit Details:
Full Hash: 23171c960bf92160272a46b7deef057cfbd5ad95
Parent Commit: 1e4c449
Lines Changed: +7, -3