Blender Git Commit Log
Git Commits -> Revision 247c707
Revision 247c707 by Ton Roosendaal (master) January 1, 2013, 19:02 (GMT) |
Bug fixes, own collection. While examining icons, I noticed material icons were too dark. It appeared a lot of bad hacks were added for colormanagement in preview render. Removed them all, and things look smooth (yes, color management is OK!). However! It is now very clear that Procedural Textures miss getting inverse color managed in render - a reason why they show so bright washed out, already since introduction of Color Management in Blender. Try render a plane with linear black-white blend, shadeless! http://www.blender.org/bf/Untitled.png Todo: add colormanaged procedurals (optional). |
Commit Details:
Full Hash: 247c7078bc1ae60a21748f16f331390d4f46d212
SVN Revision: 53489
Parent Commit: 6ea766b
Lines Changed: +12, -45
1 Modified Path:
/source/blender/editors/render/render_preview.c (+12, -45) (Diff)