Blender Git Commit Log
Git Commits -> Revision 24e9008
Revision 24e9008 by Brecht Van Lommel (render25) May 12, 2010, 19:31 (GMT) |
Three optimizations for hair sim effectors: * Multithread calculating effector forces on vertices. * Avoid unnecessary where_is_object_time call. * Avoid perlin noise macro that might expand into slow code. If only we were actually using effectors more, then this might have been a significant optimization :). |
Commit Details:
Full Hash: 24e9008c7621576be46bc9c3edaa9ba0ec94d02d
SVN Revision: 28740
Parent Commit: a88c56a
Lines Changed: +16, -9