Blender Git Commit Log
Git Commits -> Revision 250109f
Revision 250109f by Campbell Barton (master) November 10, 2012, 10:26 (GMT) |
add argument so recent bge function mesh.transform_uv() so you can optionally transform between UV1 / UV2 |
Commit Details:
Full Hash: 250109f5ace8471451a6d8bda8f67ffc955eb4b7
SVN Revision: 52068
Parent Commit: fecc3b9
Lines Changed: +59, -29
6 Modified Paths:
/doc/python_api/rst/bge.types.rst (+5, -3) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+23, -7) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+9, -10) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+15, -4) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+5, -3) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+23, -7) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+9, -10) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+15, -4) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+5, -3) (Diff)