Blender Git Commit Log
Git Commits -> Revision 25e4dc4
Revision 25e4dc4 by Mike Erwin (master) October 8, 2016, 07:11 (GMT) |
OpenGL: shaders for smooth round points Solid color with an optional outline. size (diameter) and outlineWidth are in pixels. |
Commit Details:
Full Hash: 25e4dc45e55c3b47c953f33574d268d4ba978f9c
Parent Commit: b071ac3
Lines Changed: +149, -0
4 Added Paths:
/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_uniform_color_outline_smooth_vert.glsl (+28, -0) (View)
/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_uniform_color_smooth_vert.glsl (+25, -0) (View)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_smooth_frag.glsl (+34, -0) (View)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_smooth_frag.glsl (+24, -0) (View)
/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_uniform_color_smooth_vert.glsl (+25, -0) (View)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_smooth_frag.glsl (+34, -0) (View)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_smooth_frag.glsl (+24, -0) (View)