Blender Git Commit Log

Git Commits -> Revision 26e7192

Revision 26e7192 by Campbell Barton (master)
August 27, 2010, 07:32 (GMT)
bugfix [#23220] .x3d export not exporting UV correctly
- UV texture coords were never written.
- TexFace with no material resulted in an invalid XML file (unclosed tag)
- freewrl wouldn't parse "FALSE", needs to be "false"
- the ID data name was being written as the filename, so in many cases images wouldn't load.

Commit Details:

Full Hash: 26e71929d8b73315e04c68556075029cdb589769
SVN Revision: 31611
Parent Commit: b0b787e
Lines Changed: +28, -32

1 Modified Path:

/release/scripts/io/export_x3d.py (+28, -32) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021