Blender Git Commit Log
Git Commits -> Revision 26e7192
Revision 26e7192 by Campbell Barton (master) August 27, 2010, 07:32 (GMT) |
bugfix [#23220] .x3d export not exporting UV correctly - UV texture coords were never written. - TexFace with no material resulted in an invalid XML file (unclosed tag) - freewrl wouldn't parse "FALSE", needs to be "false" - the ID data name was being written as the filename, so in many cases images wouldn't load. |
Commit Details:
Full Hash: 26e71929d8b73315e04c68556075029cdb589769
SVN Revision: 31611
Parent Commit: b0b787e
Lines Changed: +28, -32
1 Modified Path:
/release/scripts/io/export_x3d.py (+28, -32) (Diff)