Blender Git Commit Log
Git Commits -> Revision 26f25b1
Revision 26f25b1 by Mike Erwin (master) April 13, 2017, 22:37 (GMT) |
OpenGL: use ShaderInterface to look up uniforms These were the last few glGetUniformLocation calls in source/blender. The new system gets uniform information once when a shader is created, then uses this cached info every time after that. |
Commit Details:
Full Hash: 26f25b1b27bd850b0e6cd1bfc045fcfd41f1ba3b
Parent Commit: 532532a
Lines Changed: +6, -6
1 Modified Path:
/source/blender/gpu/intern/gpu_shader.c (+6, -6) (Diff)