Blender Git Commit Log

Git Commits -> Revision 27c2af9

July 12, 2012, 17:34 (GMT)
UV transform correction
=========================
* Code for better out-of-mesh-bounds interpolation. For now just choose
one of the boundary faces and do interpolation based on that. Eventually
will do a linear combination for a two-face solve.

Commit Details:

Full Hash: 27c2af959cd96a04b8bcdd04068b85205e2298dd
SVN Revision: 48870
Parent Commit: b2afee8
Lines Changed: +88, -44

1 Modified Path:

/source/blender/editors/transform/transform_generics.c (+88, -44) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021