Blender Git Commit Log

Git Commits -> Revision 2822a14

Revision 2822a14 by Brecht Van Lommel (master)
March 1, 2013, 20:45 (GMT)
Fix #34483: game engine multi UV glsl materials not working correct after changes
to support more than 2 UV maps. This code indirectly depended on the order of
OpenGL attribute ID's assigned by the OpenGL driver being the same as the
attributes being declared in the GLSL shader code, which is not always the case.

Commit Details:

Full Hash: 2822a14e5d5dac398d8e1563e9b9ec6c183540bd
SVN Revision: 54965
Parent Commit: 70fba54
Lines Changed: +37, -32

10 Modified Paths:

/source/gameengine/Ketsji/BL_BlenderShader.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+9, -7) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.h (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp (+8, -9) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h (+3, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021