Blender Git Commit Log

Git Commits -> Revision 2859707

Revision 2859707 by Campbell Barton (master)
April 3, 2012, 07:31 (GMT)
fix/workaround an error related to [#30735]

when a single face in a loop is hidden, loop cut will subdivide edges on both sides.
creating an edge between the hidden faces.

without this workaround the edge ends up hidden and selected.

added a check in BM_mesh_validate() for hidden/selected elements.

Commit Details:

Full Hash: 285970753ee81ef383bf74c59fa97987d90c5698
SVN Revision: 45361
Parent Commit: 817a96f
Lines Changed: +18, -4

2 Modified Paths:

/source/blender/bmesh/intern/bmesh_mesh_validate.c (+13, -1) (Diff)
/source/blender/editors/transform/transform.c (+5, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021