Blender Git Commit Log
Git Commits -> Revision 2a0ef54
Revision 2a0ef54 by Ton Roosendaal (master) November 10, 2006, 14:21 (GMT) |
Bugfix #5199 Irregular shadow buffer, for solid OSA case, suffered aliasing. This caused by optimized storage of shadow factors in 1 pixel (averaged for all sub samples). That didn't work well really... Now the code uses same method as for transparent faces, storing results for each sample. |
Commit Details:
Full Hash: 2a0ef5454d36637a7a76b99580ed1ec9eab6b968
SVN Revision: 8816
Parent Commit: ac14a2c
Lines Changed: +52, -28