Blender Git Commit Log

Git Commits -> Revision 2b446aa

Revision 2b446aa by Joshua Leung (master)
August 3, 2011, 01:22 (GMT)
Animation channels can now be renamed by Ctrl-Clicking on them, as in
the Outliner

Channels which can be renamed include:
- Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks",
or the dark and light blue channels)
- Action Groups (green channels)
- Action expanders (i.e. "CubeAction", "WorldAction", etc.)
- Grease Pencil stuff

Channels which CANNOT be renamed, as they mostly use hardcoded values
or otherwise include:
- Drivers expander
- FCurves (they don't technically have a "name"; what is shown is just
a user-friendly representation of their rna_paths)

Commit Details:

Full Hash: 2b446aa280af60aefd304aae904bc16b1b15f373
SVN Revision: 38961
Parent Commit: 2f2a95e
Lines Changed: +257, -20

7 Modified Paths:

/source/blender/editors/animation/anim_channels_defines.c (+133, -16) (Diff)
/source/blender/editors/animation/anim_channels_edit.c (+106, -0) (Diff)
/source/blender/editors/include/ED_anim_api.h (+6, -1) (Diff)
/source/blender/editors/space_action/action_draw.c (+3, -1) (Diff)
/source/blender/editors/space_graph/graph_draw.c (+3, -1) (Diff)
/source/blender/editors/space_nla/nla_draw.c (+3, -1) (Diff)
/source/blender/makesdna/DNA_action_types.h (+3, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021