Blender Git Commit Log

Git Commits -> Revision 2b9eb5e

Revision 2b9eb5e by Philipp Oeser (master)
December 10, 2020, 12:20 (GMT)
Fix T83361: UV Editor does not draw pinned selected UVs as pinned

Caused by rB4212b6528af.

outlineColor is computed by the vertex shader, so not a uniform.
So outlineColor was undefined.

note: it was still possible to run into the situation that a selected UV
is drawn ontop of a selected pinned UV [you had to disable sticky
selection for this], now also make sure selected-pinned are drawn
topmost, then selected, then unselected UVs.

Maniphest Tasks: T83361

Differential Revision: https://developer.blender.org/D9786

Commit Details:

Full Hash: 2b9eb5eee58acb81d8ae7e64a5a95526623d64d7
Parent Commit: e795ba1
Lines Changed: +2, -3

2 Modified Paths:

/source/blender/draw/engines/overlay/shaders/edit_uv_verts_frag.glsl (+1, -2) (Diff)
/source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021