Blender Git Commit Log
Git Commits -> Revision 2bf5917
Revision 2bf5917 by Brecht Van Lommel (master) February 14, 2014, 16:37 (GMT) |
Cycles: equi-angular sampling for homogeneous volumes This adds an option in the Volume Sampling panel, which helps rendering lamps inside or near volumes with less noise. It can also increase noise though and needs improvements to support MIS and heterogeneous volumes, but since it's useful in some cases already (especially world volumes) it's there now. Based on the code in the old branch by Stuart, with modifications by Thomas and Brecht. Differential Revision: https://developer.blender.org/D291 |
Commit Details:
Full Hash: 2bf591762ad9817b0145acd9645041a495986370
Parent Commit: 42946c3
Lines Changed: +87, -14
7 Modified Paths:
/intern/cycles/blender/addon/properties.py (+12, -0) (Diff)
/intern/cycles/blender/addon/ui.py (+4, -0) (Diff)
/intern/cycles/blender/blender_sync.cpp (+1, -0) (Diff)
/intern/cycles/kernel/kernel_types.h (+2, -1) (Diff)
/intern/cycles/kernel/kernel_volume.h (+64, -13) (Diff)
/intern/cycles/render/integrator.cpp (+3, -0) (Diff)
/intern/cycles/render/integrator.h (+1, -0) (Diff)
/intern/cycles/blender/addon/ui.py (+4, -0) (Diff)
/intern/cycles/blender/blender_sync.cpp (+1, -0) (Diff)
/intern/cycles/kernel/kernel_types.h (+2, -1) (Diff)
/intern/cycles/kernel/kernel_volume.h (+64, -13) (Diff)
/intern/cycles/render/integrator.cpp (+3, -0) (Diff)
/intern/cycles/render/integrator.h (+1, -0) (Diff)