Blender Git Commit Log

Git Commits -> Revision 2e4d0e9

Revision 2e4d0e9 by Ton Roosendaal (master)
April 21, 2004, 17:23 (GMT)
Fix for #1174

When toonshading is used, also backfacing polygons are rendered. This
causes a conflict with raytraced shadow, since backfacing polygons
always have shadow.
There was an error in the code that didnt set shadow for backfacing
polys, assuming shading would be 'zero' then as well. That's fixed.

Commit Details:

Full Hash: 2e4d0e9c5aa3e8ed4f5cc6f5927cfc785545c2bc
SVN Revision: 2366
Parent Commit: 5629006
Lines Changed: +1, -0

1 Modified Path:

/source/blender/render/intern/source/rendercore.c (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021