Blender Git Commit Log
Git Commits -> Revision 2e4d0e9
Revision 2e4d0e9 by Ton Roosendaal (master) April 21, 2004, 17:23 (GMT) |
Fix for #1174 When toonshading is used, also backfacing polygons are rendered. This causes a conflict with raytraced shadow, since backfacing polygons always have shadow. There was an error in the code that didnt set shadow for backfacing polys, assuming shading would be 'zero' then as well. That's fixed. |
Commit Details:
Full Hash: 2e4d0e9c5aa3e8ed4f5cc6f5927cfc785545c2bc
SVN Revision: 2366
Parent Commit: 5629006
Lines Changed: +1, -0
1 Modified Path:
/source/blender/render/intern/source/rendercore.c (+1, -0) (Diff)