Blender Git Commit Log

Git Commits -> Revision 2e667e4

Revision 2e667e4 by Campbell Barton (master)
December 8, 2010, 03:05 (GMT)
Changed armature active bone so it is separate from selection this is consistent with active object, mesh editmode, curves & metaballs.
- active is no longer assumed to be selected.
this fixes a simple bug - eg: Adding a new armature, entering pose mode and toggling selection failed.
- outliner editbone selection now works like object and pose mode.
- mouse selection sets the bone active even when the tip is selected.
- active, unselected bones draw as wire color with a 15% tint of the selected color.

Commit Details:

Full Hash: 2e667e45fc02c5de285df836e59248a82b45dff9
SVN Revision: 33544
Parent Commit: 47d6166
Lines Changed: +110, -96

8 Modified Paths:

/source/blender/editors/armature/editarmature.c (+40, -51) (Diff)
/source/blender/editors/armature/poselib.c (+1, -1) (Diff)
/source/blender/editors/armature/poseobject.c (+6, -8) (Diff)
/source/blender/editors/screen/screen_context.c (+1, -1) (Diff)
/source/blender/editors/space_outliner/outliner.c (+37, -19) (Diff)
/source/blender/editors/space_view3d/drawarmature.c (+19, -12) (Diff)
/source/blender/editors/space_view3d/view3d_select.c (+0, -4) (Diff)
/source/blender/makesdna/DNA_armature_types.h (+6, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021