Blender Git Commit Log
Git Commits -> Revision 2e7aa1d
September 25, 2006, 05:15 (GMT) |
* Proportional edit mode 'random' falloff This is another proportional edit falloff that slightly randomises the influence. It's not strictly random, it's blended with linear falloff so that it's a bit smoother. The nice thing is that it works with all transforms, axis locking etc, including the special ones like to sphere, shrink/fatten/etc. It can be used for all sorts of things like roughening surfaces. I most recently used it to add a bit of randomness to the folds of some cloth. I made a short demo video here: http://mke3.net/blender/etc/prop_random-h264.mov Also included nicer icons for the falloff types. |
Commit Details:
Full Hash: 2e7aa1dbf5fbc982e4b0aa43c910a1e92dbd103b
SVN Revision: 8538
Parent Commit: 7fce181
Lines Changed: +1839, -1965
6 Modified Paths:
/release/datafiles/blenderbuttons (+0, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -0) (Diff)
/source/blender/src/blenderbuttons.c (+1826, -1964) (Diff)
/source/blender/src/header_view3d.c (+3, -0) (Diff)
/source/blender/src/space.c (+1, -1) (Diff)
/source/blender/src/transform_generics.c (+8, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -0) (Diff)
/source/blender/src/blenderbuttons.c (+1826, -1964) (Diff)
/source/blender/src/header_view3d.c (+3, -0) (Diff)
/source/blender/src/space.c (+1, -1) (Diff)
/source/blender/src/transform_generics.c (+8, -0) (Diff)