Blender Git Commit Log

Git Commits -> Revision 2e854ec

Revision 2e854ec by Nathan Letwory (master)
July 16, 2009, 19:41 (GMT)
SCons

* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.

Commit Details:

Full Hash: 2e854ec7cfcb0a8aa78aaf58f7f4c3e79baae0e3
SVN Revision: 21631
Parent Commit: 730f319
Lines Changed: +62, -38

22 Modified Paths:

/config/win32-vc-config.py (+2, -2) (Diff)
/config/win64-vc-config.py (+3, -5) (Diff)
/extern/bullet2/src/SConscript (+1, -1) (Diff)
/extern/libopenjpeg/SConscript (+2, -2) (Diff)
/intern/elbeem/SConscript (+1, -1) (Diff)
/source/blender/editors/space_node/SConscript (+1, -1) (Diff)
/source/blender/makesrna/intern/SConscript (+1, -1) (Diff)
/source/blender/python/SConscript (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/SConscript (+2, -1) (Diff)
/source/gameengine/Expressions/SConscript (+2, -1) (Diff)
/source/gameengine/GameLogic/SConscript (+7, -4) (Diff)
/source/gameengine/GamePlayer/common/SConscript (+2, -1) (Diff)
/source/gameengine/GamePlayer/ghost/SConscript (+2, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/SConscript (+2, -1) (Diff)
/source/gameengine/Ketsji/SConscript (+7, -4) (Diff)
/source/gameengine/Physics/Bullet/SConscript (+2, -1) (Diff)
/source/gameengine/Physics/common/SConscript (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript (+2, -1) (Diff)
/source/gameengine/Rasterizer/SConscript (+2, -1) (Diff)
/source/gameengine/SceneGraph/SConscript (+2, -1) (Diff)
/source/gameengine/VideoTexture/SConscript (+8, -5) (Diff)
/tools/Blender.py (+7, -0) (Diff)
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