Blender Git Commit Log

Git Commits -> Revision 2e90106

Revision 2e90106 by Ton Roosendaal (master)
May 28, 2006, 11:49 (GMT)
More render pipeline finishing up;

- Shaded drawmode is back (shift+z).
Note it still only uses orco texture; but lighting/shading is using
the internal render module entirely.

- "Make Sticky" option back.
(Also fix in sticky texture render, was wrong scaled)

Commit Details:

Full Hash: 2e901061d96845197f9b1f58bfe9569be74b7d2a
SVN Revision: 7534
Parent Commit: e7767e3
Lines Changed: +471, -178

12 Modified Paths:

/source/blender/blenkernel/BKE_displist.h (+4, -2) (Diff)
/source/blender/blenkernel/intern/blender.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/displist.c (+288, -141) (Diff)
/source/blender/render/extern/include/RE_pipeline.h (+4, -0) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+5, -0) (Diff)
/source/blender/render/intern/source/convertblender.c (+133, -9) (Diff)
/source/blender/render/intern/source/initrender.c (+0, -11) (Diff)
/source/blender/render/intern/source/rendercore.c (+29, -5) (Diff)
/source/blender/render/intern/source/texture.c (+2, -1) (Diff)
/source/blender/src/buttons_shading.c (+0, -2) (Diff)
/source/blender/src/usiblender.c (+2, -2) (Diff)
/source/blender/src/vpaint.c (+2, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021