Blender Git Commit Log

Git Commits -> Revision 2ec00ea

Revision 2ec00ea by Antonis Ryakiotakis (master)
July 30, 2015, 12:43 (GMT)
Move tangents and baking to looptris:


* Code in rendering and in game engine will still convert
tangents to a tessface representation. Added code that
takes care of tangent layer only, might be removed
when BGE and rendering goes full mlooptri mode.

* Baking should work discovered some dead code while
I was working on the patch, also tangents are broken
when baking from multires (also in master), but those
are separate issues that can be fixed later.

This should fix T45491 as well

Commit Details:

Full Hash: 2ec00ea0c1be1ace7cd0c7b68e43cc8e87dd07c7
Parent Commit: 9d335d2
Lines Changed: +423, -313

12 Modified Paths:

/source/blender/blenkernel/BKE_DerivedMesh.h (+1, -0) (Diff)
/source/blender/blenkernel/BKE_mesh.h (+2, -0) (Diff)
/source/blender/blenkernel/BKE_multires.h (+6, -1) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+6, -8) (Diff)
/source/blender/blenkernel/intern/customdata.c (+3, -0) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+121, -59) (Diff)
/source/blender/blenkernel/intern/mesh_evaluate.c (+46, -0) (Diff)
/source/blender/blenkernel/intern/multires.c (+27, -3) (Diff)
/source/blender/render/intern/source/bake_api.c (+27, -54) (Diff)
/source/blender/render/intern/source/convertblender.c (+8, -2) (Diff)
/source/blender/render/intern/source/multires_bake.c (+167, -185) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+9, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021