Blender Git Commit Log

Git Commits -> Revision 30067b4

Revision 30067b4 by Campbell Barton (master)
August 24, 2015, 05:20 (GMT)
Fix editmesh GLSL tangent drawing

The generic tangent calculation relied on CDDM arrays which aren't available in edit-mode.

Add a tangent calculation callback, which has its own implementation for editmesh data.

Commit Details:

Full Hash: 30067b499ac15d709af416fa691d801fc628d6d9
Parent Commit: 4f61de6
Lines Changed: +250, -105

9 Modified Paths:

/source/blender/blenkernel/BKE_DerivedMesh.h (+3, -1) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+35, -85) (Diff)
/source/blender/blenkernel/intern/editderivedmesh.c (+206, -15) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+1, -0) (Diff)
/source/blender/render/intern/source/bake_api.c (+1, -1) (Diff)
/source/blender/render/intern/source/convertblender.c (+1, -1) (Diff)
/source/blender/render/intern/source/multires_bake.c (+1, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021