Blender Git Commit Log

Git Commits -> Revision 315609e

Revision 315609e by Mitchell Stokes (master)
July 11, 2014, 05:14 (GMT)
Fix T40257: Frustum culling not working properly

This is mostly the same fix as before, but now code depending on culling
checks is executed after KX_Scene->CalculateVisibleMeshes(). As a
side-effect, LoD checks and animation culling now use the current
frame's culling information rather than the previous frame's.

Commit Details:

Full Hash: 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9
Parent Commit: d419e2e
Lines Changed: +57, -35

8 Modified Paths:

/source/gameengine/Ketsji/KX_Dome.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+21, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+12, -32) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+0, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+17, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+2, -0) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021