Blender Git Commit Log
Git Commits -> Revision 315609e
Revision 315609e by Mitchell Stokes (master) July 11, 2014, 05:14 (GMT) |
Fix T40257: Frustum culling not working properly This is mostly the same fix as before, but now code depending on culling checks is executed after KX_Scene->CalculateVisibleMeshes(). As a side-effect, LoD checks and animation culling now use the current frame's culling information rather than the previous frame's. |
Commit Details:
Full Hash: 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9
Parent Commit: d419e2e
Lines Changed: +57, -35
8 Modified Paths:
/source/gameengine/Ketsji/KX_Dome.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+21, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+12, -32) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+0, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+17, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+2, -0) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+21, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+12, -32) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+0, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+17, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+2, -0) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+2, -0) (Diff)