Blender Git Commit Log
Git Commits -> Revision 31956cd
Revision 31956cd by Ton Roosendaal (master) October 14, 2004, 10:15 (GMT) |
This fix, bug #1342, makes blender consistant, but won't really solve weakness in design. Issue was: if you delete the 'mother metaball', which is an object with name without a number, the entire metaball family isn't polygonized. Sofar so good, where it not that rendering still worked, because it searches all objects in the scene for a family member with lowest name. Doing such a search within the main drawing loops will become a major slowdown, so this better isn't done. I don't mind sticking to (documented) consistant behaviour. Alternative is a flag in object to denote it's a Mother Ball, and check for that instead. This isn't nice to code in current Blender though... we don't have a signaling system where to insert such tests reliably, making it very hackish. Jiri; I hope you can agree with the solution! :) Just want to have tracker cleaned up, refine it to real bugs. |
Commit Details:
Full Hash: 31956cda44e211974ed08848ea722dfe9464d6b5
SVN Revision: 3251
Parent Commit: 9421615
Lines Changed: +5, -5
1 Modified Path:
/source/blender/blenkernel/intern/displist.c (+5, -5) (Diff)