Blender Git Commit Log

Git Commits -> Revision 33304d0

Revision 33304d0 by Ton Roosendaal (master)
May 26, 2009, 13:46 (GMT)
Bugfix #18801

Third transparent shadow bug... this time it's a Material Node, which
has mirror + transp-shadow on, and when it traces its own material it
enters an eternal loop...

Raytracing + shading + materialnode combo really needs work!

Commit Details:

Full Hash: 33304d022d7f43eb1319fe7e9db33ec6559c275d
SVN Revision: 20424
Parent Commit: 137b3e1
Lines Changed: +6, -1

3 Modified Paths:

/source/blender/nodes/intern/SHD_nodes/SHD_material.c (+2, -0) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+1, -0) (Diff)
/source/blender/render/intern/source/rayshade.c (+3, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021