Blender Git Commit Log

Git Commits -> Revision 34e4388

Revision 34e4388 by Joseph Eagar (master)
July 27, 2007, 21:54 (GMT)
Previous bugfix for shadows cast on objects with diffuse reflectivity set to 0
caused errors on only shadow lamps; fixed this by adding back in the original
intensity > 0.0 check in the only shadow if statement, where it belonged in the
first place.

In addition, the specular pass was not correctly affected by only shadow lamps,
severely reducing the usefulness of this feature. For example, using four
spotlamps to create an omnidirectional buffered shadow lamp didn't work.

Commit Details:

Full Hash: 34e4388a5cd3782b40f723df2e3603a104be7cbc
SVN Revision: 11396
Parent Commit: c345771
Lines Changed: +6, -2

1 Modified Path:

/source/blender/render/intern/source/shadeoutput.c (+6, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021