Blender Git Commit Log

Git Commits -> Revision 3504b27

Revision 3504b27 by Rohan Rathi (master)
June 27, 2018, 14:49 (GMT)
Patch to fix shading continuity.

Added it as extension to harden. Tried out different methods to fix normals,
Though as with width and segments changes shape, orientation of new polys
a non-smooth method of fix was not possible. Current method aggregates
vertex normals into a smooth fan without affecting edge shading.
Still need to fix the crease at new vertex edges

Commit Details:

Full Hash: 3504b27c5074d49ed19f86c212c584f37a343d33
Parent Commit: e8a1b4d
Lines Changed: +106, -1

5 Modified Paths:

/source/blender/bmesh/intern/bmesh_operators.h (+1, -0) (Diff)
/source/blender/bmesh/tools/bmesh_bevel.c (+102, -0) (Diff)
/source/blender/makesdna/DNA_modifier_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_modifier.c (+1, -0) (Diff)
/source/blender/modifiers/intern/MOD_bevel.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021