Blender Git Commit Log

Git Commits -> Revision 3733eb6

Revision 3733eb6 by Antonis Ryakiotakis (master)
September 2, 2014, 13:57 (GMT)
Fix T41682.

Bring back shading in texture painting.

This works now but it uses 3 texture units instead of two. Most GPUs of
DirectX 8 (OpenGL 1.4 should cover that) functionality even should have
those, but some old GPUs might not work with that. In any case, I hope
we will be moving to OpenGL 2.1 requirement soon anyway where 4-8
texture units are usually the norm.

Commit Details:

Full Hash: 3733eb6340ba34dc68022f58de731c8ec5fb274b
Parent Commit: f6b4b12
Lines Changed: +84, -54

4 Modified Paths:

/source/blender/blenkernel/intern/cdderivedmesh.c (+4, -4) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+12, -12) (Diff)
/source/blender/editors/space_view3d/drawmesh.c (+56, -26) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+12, -12) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021