Blender Git Commit Log
Git Commits -> Revision 3733eb6
Revision 3733eb6 by Antonis Ryakiotakis (master) September 2, 2014, 13:57 (GMT) |
Fix T41682. Bring back shading in texture painting. This works now but it uses 3 texture units instead of two. Most GPUs of DirectX 8 (OpenGL 1.4 should cover that) functionality even should have those, but some old GPUs might not work with that. In any case, I hope we will be moving to OpenGL 2.1 requirement soon anyway where 4-8 texture units are usually the norm. |
Commit Details:
Full Hash: 3733eb6340ba34dc68022f58de731c8ec5fb274b
Parent Commit: f6b4b12
Lines Changed: +84, -54