Blender Git Commit Log

Git Commits -> Revision 3754083

Revision 3754083 by Lukas Toenne (strand_gpu, strand_nodes)
July 1, 2016, 10:43 (GMT)
Use separate buffers for control strand and root vertices.

This is important so we can put control strands into a buffer texture,
and pass it to the geometry shader for generating strands.

Commit Details:

Full Hash: 3754083e7466add35c5bf7e1b1e61ff148fb6adb
Parent Commit: 6aeb5fc
Lines Changed: +78, -84

3 Modified Paths:

/source/blender/editors/space_view3d/drawstrands.c (+5, -5) (Diff)
/source/blender/gpu/GPU_buffers.h (+4, -8) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+69, -71) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021