Blender Git Commit Log
Git Commits -> Revision 387d918
Revision 387d918 by Joshua Leung (master) February 11, 2015, 04:54 (GMT) |
Fix T43149: Grease Pencil fill areas look divided by multiples ray lines The problem here was caused by the usage of GL_POLYGON_SMOOTH (thanks Campbell for the help tracking this down!). Apparently the issue is that this option ends up doing some nasty accumulation with whatever is in the framebuffer for each *tesselated* polygon (instead of the whole polygon as intended/expected). ** IMPORTANT USER NOTES ** With the removal of this option, filled areas and volumetric strokes will now have jagged edges again. To resolve these artifacts, it is necessary to enable Viewport Multisampling (found in the User Preferences, under the System tab), and restart Blender to see the effects of this change. |
Commit Details:
Full Hash: 387d91829d787ac96afbb2b3f86899e0e3346222
Parent Commit: 4ae6d58
Lines Changed: +4, -3
1 Modified Path:
/source/blender/editors/gpencil/drawgpencil.c (+4, -3) (Diff)