Blender Git Commit Log
Git Commits -> Revision 396dd82
Revision 396dd82 by Mike Erwin (master) August 4, 2016, 19:59 (GMT) |
OpenGL: add simple shaders for 2D drawing The first two of several new simple built-in shaders (will test these before adding more). These are intended for the new immediate mode API, but you can use them just like any built-in GPUShader. Due to limitations on different platforms, shaders need to work with GLSL versions 120, 130 and 150. Final Blender 2.8 will be pure #version 150. |
Commit Details:
Full Hash: 396dd824285d7fb524fcc8ad8ca4cddddf2efb6d
Parent Commit: 797f189
Lines Changed: +98, -0
4 Added Paths:
/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl (+13, -0) (View)
/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl (+18, -0) (View)
/source/blender/gpu/shaders/gpu_shader_2D_uniform_color_frag.glsl (+13, -0) (View)
/source/blender/gpu/shaders/gpu_shader_2D_uniform_color_vert.glsl (+11, -0) (View)
/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl (+18, -0) (View)
/source/blender/gpu/shaders/gpu_shader_2D_uniform_color_frag.glsl (+13, -0) (View)
/source/blender/gpu/shaders/gpu_shader_2D_uniform_color_vert.glsl (+11, -0) (View)