Blender Git Commit Log
Git Commits -> Revision 3a8f3dd
Revision 3a8f3dd by Nick Samarin (master) August 10, 2010, 20:48 (GMT) |
reworked obstacle simulation in order to have two realizations: with "cell" and "ray" sampling |
Commit Details:
Full Hash: 3a8f3dd3f5e843ef8abad41996ebe5f7041e3807
SVN Revision: 31222
Parent Commit: 7ec16a7
Lines Changed: +325, -190
6 Modified Paths:
/source/blender/editors/util/navmesh_conversion.cpp (+1, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+2, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp (+282, -144) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.h (+29, -36) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+9, -7) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+2, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp (+282, -144) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.h (+29, -36) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+9, -7) (Diff)