Blender Git Commit Log

Git Commits -> Revision 3c69864

Revision 3c69864 by Martin Poirier (master)
November 10, 2008, 21:23 (GMT)
Chain rotations for objects and pose bones (for teamto)

This commit adds an exception for rotations (standard rotation and tracball) to still work on children of transformed objects and bones in an expected fashion. That is, you can select a chain of finger bones and rotate to flex them all at once.

Notes:
[1] This could be expended to other transformations if needed.
[2] Center of transformation is determined using the same principle as hinge bones (transformed children aren't taken into account)

Commit Details:

Full Hash: 3c698645400cfd4204e32656b8fa994a853c722d
SVN Revision: 17392
Parent Commit: 61a83d2
Lines Changed: +86, -42

5 Modified Paths:

/source/blender/include/transform.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_armature_types.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_object_types.h (+2, -0) (Diff)
/source/blender/src/transform.c (+42, -34) (Diff)
/source/blender/src/transform_conversions.c (+40, -8) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021