Blender Git Commit Log

Git Commits -> Revision 3d1e45c

Revision 3d1e45c by Campbell Barton (master)
November 6, 2011, 16:23 (GMT)
replace macros with bli math functions for nodes

Commit Details:

Full Hash: 3d1e45c414f81a690ad33e1ee4feacbf313c45b0
SVN Revision: 41594
Parent Commit: b05ee8b
Lines Changed: +80, -80

35 Modified Paths:

/source/blender/nodes/composite/nodes/node_composite_alphaOver.c (+6, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_blur.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorMatte.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_curves.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_diffMatte.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_filter.c (+6, -6) (Diff)
/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_invert.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mixrgb.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_normal.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_normalize.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_rgb.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_splitViewer.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_texture.c (+7, -7) (Diff)
/source/blender/nodes/composite/nodes/node_composite_zcombine.c (+2, -2) (Diff)
/source/blender/nodes/composite/node_composite_util.c (+5, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_camera.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geom.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_invert.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_material.c (+7, -7) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_rgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_texture.c (+2, -2) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+10, -10) (Diff)
/source/blender/nodes/texture/nodes/node_texture_bricks.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_image.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_invert.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_proc.c (+2, -2) (Diff)
/source/blender/nodes/texture/nodes/node_texture_texture.c (+3, -3) (Diff)
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