Blender Git Commit Log

Git Commits -> Revision 3e763d7

Revision 3e763d7 by Brecht Van Lommel (master)
May 8, 2013, 13:23 (GMT)
Fix #35246: cycles has no simple way to combine bump and normal mapping. Now
the Bump node has a Normal input, so you can chain it after a Normal Map node.
Note that normal mapping always has to be done first because it is tied to the
particular mesh surface and tangents.

Commit Details:

Full Hash: 3e763d7e4dbbc4acb3deb7afb95e936ce950ebb5
SVN Revision: 56575
Parent Commit: 28617bd
Lines Changed: +8, -7

4 Modified Paths:

/intern/cycles/kernel/shaders/node_bump.osl (+2, -2) (Diff)
/intern/cycles/render/graph.cpp (+1, -1) (Diff)
/intern/cycles/render/nodes.cpp (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bump.c (+3, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021