Blender Git Commit Log

Git Commits -> Revision 3f34a88

Revision 3f34a88 by Brecht Van Lommel (master)
July 10, 2013, 01:05 (GMT)
Fix #36075: editing shading nodes could still crash blender internal rendered
draw mode. This happens because it uses node data structures in threads, now
it does same as preview render, which is to immediately stop the render thread
when e.g. deleting nodes.

Commit Details:

Full Hash: 3f34a88fc821281079712effdc1608169cc37980
SVN Revision: 58132
Parent Commit: a3643ee
Lines Changed: +25, -17

4 Modified Paths:

/source/blender/editors/include/ED_render.h (+1, -1) (Diff)
/source/blender/editors/render/render_internal.c (+18, -12) (Diff)
/source/blender/editors/render/render_preview.c (+2, -0) (Diff)
/source/blender/editors/util/undo.c (+4, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021