Blender Git Commit Log
Git Commits -> Revision 4017774
Revision 4017774 by Alexander Gavrilov April 22, 2021, 14:46 (GMT) |
Limit Rotation: add an Euler Order option and orthogonalize the matrix. Since Limit Rotation is based on Euler decomposition, it should allow specifying the order to use for the same reasons as Copy Rotation does, namely, if the bone uses Quaternion rotation for its animation channels, there is no way to choose the order for the constraint. In addition, add a call to orthogonalize the matrix before processing for the same reasons as D8915, and an early exit in case no limits are enabled for a bit of extra efficiency. Since the constraint goes through Euler decomposition, it would remove shear even before the change, but the rotation won't make much sense. Differential Revision: https://developer.blender.org/D9626 |
Commit Details:
Full Hash: 401777408302c48958f3d0cd9a0afebf105f5169
Parent Commit: 364324e
Lines Changed: +29, -2