Blender Git Commit Log
Git Commits -> Revision 4075c60
Revision 4075c60 by Joshua Leung (master) February 12, 2009, 10:41 (GMT) |
KeyingSets: First working prototype To use KeyingSets, simply Outliner-select items in the Datablocks view and press K to add to the active KeyingSet. Then keyframes can be inserted by choosing the 'Active Keying Set' option when inserting keyframes. Important notes on the current implementation: * Only properties directly inside some ID-block that is close to the root (i.e. main -> objects -> "someobj" -> location, or main -> materials -> "somemat" -> colour) can be accessed for now, as I haven't got the code for building the inner-parts of the paths working yet. Help on getting this working is welcome (hint to Brecht). * Properties that can be safely included include simple properties "object -> Dupli Verts", entire arrays "object -> Location" or individual array elements "object -> Location -> y" --- Also added typo fix for KeyingSet freeing. It was freeing the KeyingSet instead of it's paths. |
Commit Details:
Full Hash: 4075c601336967f1714d8eee12e24b3b1f503978
SVN Revision: 18941
Parent Commit: 517d9b8
Lines Changed: +299, -84