Blender Git Commit Log

Git Commits -> Revision 419ce84

Revision 419ce84 by Sergej Reich (master)
January 23, 2013, 12:06 (GMT)
rigidbody: Make rigid bodies kinematic during transformation

This allows moving rigid bodies on frame > startframe.
Also rigid bodies can now be picked up and trown around while the
simulation is running.

Note: There is a small glitch with cancelling tansform during simulation
but it's tricky to get rid of.

TODO: Avoid static-static collision warnings

Commit Details:

Full Hash: 419ce840f974c00892df01445ccc23082bbbe7a1
SVN Revision: 54038
Parent Commit: be21034
Lines Changed: +81, -3

4 Modified Paths:

/source/blender/blenkernel/BKE_rigidbody.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+54, -3) (Diff)
/source/blender/editors/transform/transform.h (+1, -0) (Diff)
/source/blender/editors/transform/transform_conversions.c (+25, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021