Blender Git Commit Log

Git Commits -> Revision 4213eca

Revision 4213eca by Benoit Bolsee (master)
October 20, 2012, 22:28 (GMT)
BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.

2 new attributes to ImageViewport and ImageRender object:
depth: set to True to retrieve the depth buffer as an array of float
(not suitable for texture source).
zbuff: set to True to retrieve the depth buffer as a grey scale pixel array
(suitable for texture source).

A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image
buffer as a one dimensional array of float. This mode should only be used to retrieve
the depth buffer of ImageViewport and ImageRender objects.

Example:

viewport = VideoTexture.ImageViewport()
viewport.depth = True
depth = VideoTexture.imageToArray(viewport,'F')
# show depth of bottom left pixel
# 1.0 = infinite, 0.0 = on near clip plane.
print(depth[0])

Commit Details:

Full Hash: 4213eca5fc3b5f2c2b23945e9462b38e13f843c4
SVN Revision: 51469
Parent Commit: 7deb8d8
Lines Changed: +204, -5

7 Modified Paths:

/doc/python_api/rst/bge.texture.rst (+22, -1) (Diff)
/source/gameengine/VideoTexture/FilterBase.h (+4, -0) (Diff)
/source/gameengine/VideoTexture/FilterSource.h (+59, -1) (Diff)
/source/gameengine/VideoTexture/ImageBase.cpp (+60, -0) (Diff)
/source/gameengine/VideoTexture/ImageBase.h (+21, -1) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+4, -0) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+34, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021